Vigi Spray : Premium Graffiti System

Vigi Spray : Premium Graffiti System Vigi Spray : Premium Graffiti System Vigi Spray : Premium Graffiti System Vigi Spray : Premium Graffiti System Vigi Spray : Premium Graffiti System Vigi Spray : Premium Graffiti System Vigi Spray : Premium Graffiti System Vigi Spray : Premium Graffiti System Vigi Spray : Premium Graffiti System Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System
  • Vigi Spray : Premium Graffiti System

$33.99

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Vigi Spray - Ultimate Urban Art System

The most advanced, high-performance graffiti system available for FiveM. Freehand paint, stencils, masking tape, mirror mode, live sync, and a full admin panel.

SHOWCASE VIDEO | DOCUMENTATION


CREATIVE TOOLS

Spray Painting

  • Freehand Drawing: Paint on any flat surface with full mouse control
  • Live Multiplayer Sync: Watch other players create art in real-time
  • Color System: Full spectrum picker with presets, hex input, recent colors, and favorites
  • Pressure Mechanics: Shake the can to build pressure, sputtering effect when running low
  • Adjustable Cap Size: Scroll to change stroke width from thin to fat cap
  • Depth Adjustment: Scroll to offset the graffiti from the wall, fixing Z-fighting on uneven surfaces

Precision Tools

  • Masking Tape: Create clean straight lines with angle snapping (45-degree increments)
  • Mirror Mode: Place a symmetry axis and every stroke is reflected in real-time
  • Rule of Thirds Grid: Toggle an overlay grid for composition and scaling
  • 3D Dimensions Display: See the exact size of your work area while placing it

Edit Mode

  • Re-Edit Your Work: Aim at your own graffiti and re-enter the canvas to continue drawing
  • Non-Destructive: Your existing artwork is loaded back onto the canvas
  • Ownership Check: Only the original creator can edit (admins can lock tags to prevent editing)

Stencils & Sketchbook

  • Stencil Gallery: Browse and place admin-managed designs with a progressive spray reveal animation
  • URL Import: (Optional) Players paste an image URL to place it directly, with domain whitelist/blacklist and cooldowns
  • Player Access Control: Restrict specific stencils to specific players
  • Local Sketchbook: Players save drawings locally and reuse them across sessions

Cleaning

  • Sponge System: Progressive erasure with a physical sponge animation
  • Durability & Wear Widget: Sponges degrade over time with a real-time visual indicator (cyan > orange > red)
  • Locked Tags: Admins can lock graffiti to prevent cleaning

PERFORMANCE

  • Atlas Rendering: All visible tags share a single GPU texture atlas for minimal draw calls
  • Camera-Side Face Culling: Only the face visible to the player is rendered (2 draw calls instead of 4 per tag)
  • Debounced File I/O: Rapid operations are batched to reduce disk writes
  • Latent Event Streaming: Large images synced via chunked events, no network bottleneck
  • WebP Compression: All artwork stored in WebP for optimal quality-to-size ratio
  • Data Integrity Check: Automatic cleanup of orphaned files on server start
  • Zero Dependencies: Completely standalone, no xSound or external libraries
  • 3D Spatial Audio: Distance-based sound built entirely within NUI

ADMIN PANEL

Management

  • Dashboard: Total graffiti, active artists, daily creation stats
  • Interactive World Map: Leaflet.js map with clustering, switchable Atlas/Satellite/Roads views
  • Search & Filter: Find tags by artist, date, ID, or distance from your position
  • Bulk Delete: Select multiple tags and delete them in a single batch
  • Click-to-Delete: Aim and click to remove tags directly in the game world
  • Admin Depth Adjustment: Select any tag and scroll to fine-tune its wall offset
  • Tag Locking: Lock tags to prevent player editing and cleaning
  • Stencil Library: Add, rename, import, delete stencils, and manage per-player access
  • Discord Webhooks: Every creation logged with artist info, coordinates, and image preview

Permissions & Security

  • ACE Permissions: Restrict spraying to specific FiveM groups
  • Job & Boss Grade: Allow only specific jobs or boss ranks
  • Discord Role Check: Restrict to specific Discord roles
  • External Export: Hook into any custom permission resource
  • Restricted Zones: Define polygon areas where graffiti is forbidden
  • Blacklist System: Ban/unban players via Discord ID, License, or Server ID

COMPATIBILITY

Frameworks

  • ESX: Legacy & Extended, all versions
  • QBCore: Full support
  • Qbox: Compatible
  • Auto-Detection: Framework and inventory detected automatically
  • Custom Framework: Open bridge files for any implementation

Inventory Systems

  • ox_inventory | qs-inventory | qb-inventory | codem-inventory | chezza-inventory | ESX default
  • Command Mode: Works without any inventory (/spray, /sponge)

Integrations

  • OP Gangs (op-crime): Native territory integration, loyalty rewards, rival penalties
  • Custom Scripts: Server events and exports for police alerts, gang systems, economy, etc.

Languages

  • 9 Languages: English, French, Spanish, German, Italian, Portuguese (PT & BR), Russian, Arabic

API

-- Client Exports
exports['vigi_spray']:IsSprayMode()
exports['vigi_spray']:OpenAdminPanel()
exports['vigi_spray']:OpenStencilGallery()
exports['vigi_spray']:GetNearbyTags(radius)
exports['vigi_spray']:SetGraffitiHidden(bool)
exports['vigi_spray']:IsGraffitiHidden()

-- Server Exports
exports['vigi_spray']:DeleteTag(tagId)
exports['vigi_spray']:DeleteClosestTag(coords, radius)
exports['vigi_spray']:GetNearbyTags(coords, radius)
exports['vigi_spray']:GetTagInfo(tagId)
exports['vigi_spray']:IsStencilTag(tagId)
exports['vigi_spray']:GetAllStencils()

-- Server Events
vigi_spray:server:onTagCreated
vigi_spray:server:onTagCleaned

CONFIGURATION

Everything is configurable via a single config.lua:

Config.Framework = "auto"                     -- Auto-detects ESX / QBCore / Qbox
Config.Inventory = "auto"                     -- Auto-detects your inventory system
Config.Items = { sprayCan = "spraycan", sponge = "sponge" }

Config.MaxActiveTags = 24                -- Simultaneous rendered tags
Config.SlotResolution = 768              -- Per-tag resolution (512/768/1024/2048)
Config.RenderDistance = 100.0            -- Visible range in meters
Config.ImageQuality = 0.85              -- WebP compression quality
Config.TagExpirationDays = 0            -- Auto-delete old tags (0 = never)

Config.Permission.enabled = true        -- ACE, jobs, Discord roles, external
Config.Discord.enabled = true           -- Webhook logging with images


Open Files

  • config.lua: All settings
  • client/bridge.lua & server/bridge.lua: Framework & inventory customization
  • locales/*.lua: Full translation system (9 languages)
  • gangs/op_gangs.lua: OP Gangs integration

Full Documentation | Discord Support